Welcome to the online rules index for the Warhammer Fantasy: 6th Edition. This website contains an easily searchable index of the core and army-specific rules of 6th Edition, already integrated with official errata. The complete index of official and community-compiled Frequently Asked Questions is available, as well as Errata & Amendments.
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Movement
- Declare Charges
- Charge Response (Movement)
- Stand & Shoot (Movement)
- Hold (Movement)
- Flee
- Rallying (Movement)
- Compulsory Moves (Movement)
- Move Chargers
- Flank & Rear Charges (Zones)
- Remaining Moves
- Moving Troops
- Movement Rate
- Manoeuvre (Movement)
- Wheel
- Change Formation
- Turn
- Reform
- Terrain
- Open Terrain
- Difficult Terrain
- Very Difficult Terrain
- Impassable Terrain
- Obstacles
- Charging
- A Failed Charge
- Manoeuvring During a Charge
- Aligning the Combatants
- Moving Engaged Units
- Charge Reactions
- Redirecting a Charge
- Oddball Stuff
- Flank & Rear Charges (Reaction)
- Panic (Movement)
- Combat Bonus (Movement)
- Marching (Movement)
- Individual Models
- Snaking
- 1" Apart (Movement)
- Magic (Movement)
Shooting
- Range
- Who Can Shoot and Line of Sight
- Hills & Elevated Positions
- Missile Fire from Hills
- Cover
- Hard Cover
- Soft Cover
- Shooting & Close Combat
- Templates (Shooting)
- Stand & Shoot (Shooting)
- Dividing Shots
- Hitting the Target
- To Hit Modifiers
- 7+ To Hit
- Wound (Shooting)
- Weapon Strength
- Saves (Shooting)
- Armour Save
- Armour Save Modifiers
- Maximum Save
- Ward Saves
- Removing Casualties (Shooting)
- Casualties
- Multiple Wound Casualties
- Cavalry Casualties
- Panic Tests
- Fast Dice Rolling
Close Combat
- Combats
- Who Strikes First
- Which Models Fight
- Hitting the Enemy
- Cavalry (Close Combat)
- Defended Obstacles
- Wound (Close Combat)
- Weapons Modifiers
- Saves (Close Combat)
- Regeneration and Killing Blow
- Removing Casualties (Close Combat)
- Excess Casualties
- Results
- Combat Results
- Combat Resolution Bonuses
- Outnumbering
- Challenges (Combat Resolution)
- Order of Combat Resolution
- Losers Take a Break Test
- Panic Tests for Breaks
- Fleeing Troops
- Move Fleeing Troops
- Subsequent Actions of Fleeing Troops
- Rallying (Close Combat)
- Rally Test
- Pursuit
- Pursuit Move
- Pursuit into Fresh Enemy
- Pursuit into Enemy Chargers
- Restraining Pursuit
- Pursuit Off the Table
- Redress the Ranks
- Fleeing Units
- Units Taking Casualties
- Expand Frontage
- Lapping Round
- Combat Bonuses
- Defeat in Combat
- Which Models Can Fight
- Overrun Rule
- Overrun
- Overrun Direction
Psychology
- Taking Psychology Tests
- Using Rider's Leadership
- Using Leaders' Leadership
- The Order of Tests
- Psychology Tests
- Panic (Psychology)
- Panicking Units
- Panicking at the Start of the Turn
- Panicking in Close Combat
- Voluntary Tests
- Fear
- Defeated by Fear-causing Enemy
- Terror
- Flee! (Terror)
- Fear and Terror Liabilities
- Stupidity
- Further Psychology
- Stupidity and Riders
- Frenzy
- Other Psychology
- Defeated in Combat
- Hatred
- Stubborn
Weapons
- Weapons and Units
- Special Combat Rules
- Fighting with a Weapon in Each Hand
- Fighting with a Hand Weapon and a Shield
- Special Weapon Rules
- Strength Bonus
- Requires Two Hands
- Strikes Last
- Fight in Ranks
- Multiple Shots
- Thrown Weapon
- Move-or-Fire
- Armour Piercing
- List of Weapons
- Close Combat Weapons
- Hand Weapon
- Great Weapon
- Flail
- Morning Star
- Halberd
- Spears (Infantry)
- Spears (Cavalry)
- Lance
- Pistol (hand-to-hand)
- Missile Weapons
- Shortbow
- Bow
- Longbow
- Crossbow
- Repeater Crossbow
- Sling
- Javelin
- Throwing Star/Knife
- Throwing Axe
- Handgun
- Pistol (Shooting)
- Weapons Summary
- Missile Weapons Table
- Close Combat Weapons Table
Characters
- Types of Characters
- Wizards (Characters)
- Moving Characters
- Foot or Horse?
- Characters and Line of Sight
- Compulsory Moves (Characters)
- Marching (Characters)
- Characters and Units
- Characters in Units
- Independent Characters Joining Units
- Independent Characters Leaving Units
- Independent Characters Moving With Units
- Moving Characters Within Engaged Units
- Characters Within Charging Units
- Shooting at Independent Characters
- Proximity to Friendly Troops
- Picking Out Independent Characters
- To Hit Penalty (Characters)
- Close Combat (Characters)
- Dividing Attacks
- Excess Wounds (Characters)
- Challenges
- Issuing A Challenge
- Refusing a Challenge (Boo Hiss!)
- Fighting a Challenge
- Single Character Challenges
- Overkill!
- Leadership & Unit Psychology
- Character's Leadership
- Independent Characters and Unit Psychology
- Follow Me, My Brave Men!
- Stone Throwers, Cannons & Characters
- "Look Out, Sir!"
- Characters Riding Monsters
- Mounts and Psychology
- Shooting Penalties
- Special Characters
Skirmishers
- Formation
- 1" Apart (Skirmishers)
- Scouts (Skirmishers)
- Moving
- Movement (Skirmishers)
- Manoeuvres (Skirmishers)
- Obstacles and Difficult Terrain (Skirmishers)
- Double Pace
- Shooting and Moving (Skirmishers)
- Shooting (Skirmishers)
- Close Combat (Skirmishers)
- Skirmishers in Combat
- Overruns (Skirmishers)
- Ranks (Skirmishers)
- Characters (Skirmishers)
- Lone Skirmisher
War Machines
- Models (War Machines)
- Moving a War Machine
- Deployment (War Machines)
- Aiming a War Machine
- Characters (War Machines)
- Combat (War Machines)
- Charging and Shooting at War Machines
- Shooting at War Machines
- Hits From Templates
- Hits On Crew/Characters
- Charge Responses (War Machines)
- Flee (War Machines)
- Hold (War Machines)
- Fleeing Crew
- Attacking a Machine
- Abandoned Machines
- Leaving a War Machine
- Crew Losses
- War Machines and Victory Points
- Targeting (War Machines)
- Template Hits
- Stone Throwers
- Stone Thrower Misfire Chart
- Damage
- Loss of Crew (Stone Throwers)
- Profiles (Stone Throwers)
- Stone Thrower Summary
- Cannons
- Cannon Hits
- Grapeshot
- Misfires (Cannon)
- Cannon Misfire Chart
- Profiles (Cannons)
- Loss of Crew (Cannons)
- Cannon Summary
- Bolt Throwers
- Working Out Damage from Hits
- Profiles (Bolt Throwers)
- Loss of Crew (Bolt Throwers)
- Bolt Thrower Summary
- Other War Machines
Chariots
- The Chariot Model
- Chariot Units
- Moving Chariots
- Obstacles & Terrain
- Chariot's Weapon Skill
- Shooting at Chariots
- Destroyed Chariots & High Strength Hits
- Chariot Saves
- Characters in Chariots
- Chariot Attack
- Impact Hits
- Crew Attacks
- Creature Attacks
- Attacking Chariots in Close Combat
- Chariot Challenges
- Flee and Pursuit (Chariots)
- Victory Points (Chariots)
- Chariot Upgrades
Magic
- Wizards (Magic)
- Spells
- Magic Items
- Wizard Levels
- Casting Spells
- Power Dice
- Dispel Dice
- How to Cast a Spell
- Minimum 3 To Cast
- Miscasts and Irresistible Force
- Dispelling a Spell
- Double 1 and Double 6
- Irresistible Force
- Dwarfs (Dispelling)
- Miscasts
- Miscast Table
- Characters and Units as Targets of Spells
- Natural Dispels and Magical Defenses
- Spells with Templates
- Fleeing Wizards
- Spells in Play
- Dispelling Spells in Play
- Magic Phase Sequence
Spell Lists
- The Eight Lores of Magic
- Selecting Spells
- Fire Balls and Other Magic Missiles
- Cancelling Spells
- The Lore of Fire
- The Lore of Metal
- The Lore of Shadow
- The Lore of Beasts
- The Lore of Beasts (Revised)
- The Lore of the Heavens
- The Lore of the Heavens (Revised)
- The Lore of Light
- The Lore of Life
- The Lore of Life (Revised)
- The Lore of Death