If your unit loses a combat it must take a Break test. Roll 2D6 and compare the score with your unit's Leadership value, modified by the difference in Combat Results. If you roll over this number, your unit flees.
Source: Warhammer Fantasy: 6th Edition
If your unit loses a combat it must take a Break test. Roll 2D6 and compare the score with your unit's Leadership value, modified by the difference in Combat Results. If you roll over this number, your unit flees.