Not all hits will wound their target - some alight glance off armour or merely graze their target. Some creature are so tough that arrows do not easily pierce their flesh, or are so resilient that they are able to ignore missiles sticking out of their body. Once you have hit your target, roll again to see if he has been wounded. To do this compare the weapon's Strength with the target's Toughness. The Strength values of common missile weapons are given below; the target's Toughness '1', is included in its profile.
A\T | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
1 | 4 | 5 | 6 | 6 | N | N | N | N | N | N |
2 | 3 | 4 | 5 | 6 | 6 | N | N | N | N | N |
3 | 2 | 3 | 4 | 5 | 6 | 6 | N | N | N | N |
4 | 2 | 2 | 3 | 4 | 5 | 6 | 6 | N | N | N |
5 | 2 | 2 | 2 | 3 | 4 | 5 | 6 | 6 | N | N |
6 | 2 | 2 | 2 | 2 | 3 | 4 | 5 | 6 | 6 | N |
7 | 2 | 2 | 2 | 2 | 2 | 3 | 4 | 5 | 6 | 6 |
8 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 4 | 5 | 6 |
9 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 4 | 5 |
10 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 4 |
Roll a D6 for each hit scored and consult the Wound chart above. Find the weapon's Strength and look down that row. Then scan along to the column for the target's Toughness. The number is the minimum, score on a D6 needed to score a wound. Where the value is 'N' this indicates that the target is too tough for you to hurt. Stands for no effect - or no chance!