Name | Rules |
Hand Weapon | |
Great Weapon | |
Flail | Requires two hands, +2 Strength bonus in first round of combat |
Halberd | |
Spear (Infantry) | |
Spear (Cavalry) | +1 Strength bonus in first round of combat when charging |
Lance | +2 Strength bonus in first round of combat when charging |
Morning Star | +1 Strength bonus in first round of combat |
Pistol | Strength 4; Armour piercing in the first round of combat |
Source: Warhammer Fantasy: 6th Edition
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