Source: Warhammer Fantasy: 6th Edition

Appendix One - Warhammer Campaigns
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Fighting one off battles is all well and good, but at some point or other any serious Warhammer player will consider fighting a campaign. A campaign is the name we give to a series of battles linked together by a story and by the forces fighting it. Battles are not fought in isolation and a campaign reflects this, linking the games you play together to create an enthralling and exciting narrative that will make the games you play much more compelling. As well as providing a reason and 'context' for your battles, in a campaign the result of each battle that you fight will have an effect on future battles; if you suffer an ignominious defeat you will be at some disadvantage in the next battle, while a victory will result in some kind of advantage. Fighting a campaign like this can be a very satisfying experience but is not without its pitfalls, so we've put together this section to describe how to run a campaign, based on methods that have proved successful for the authors. It is by no means exhaustive, but should act as a good starting point for players who want to bring their games to a new level.

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