Source: Warhammer Fantasy: 6th Edition

Fleeing
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This section is not part of the main rulebook, it is from page 10 of the Warhammer Annual 2002. It is additional commentary and an expanded explanation by Gav Thorpe regarding flee direction in common and unusual situations.

A huge dragon is crushing your friends with claw and fang, to your left the enemy cavalry is charging towards you with lances levelled, to your right is a forbidding wood and you have your back to a cliff. Which way do you run? Sometimes in a game of Warhammer, with units and terrain all over the place, working out in which direction a unit should flee can be difficult. In this article I'll be providing some guidelines you can use to help determine the movement of fleeing troops in different circumstances. There are two types of fleeing. The first is the initial flee move, the other is fleeing troops in subsequent turns. Let's start by looking at that first move.

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