Source: Warhammer Fantasy: 6th Edition

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For each separate combat you must determine which side has won. Do this once all the units engaged in the combat have fought. Obviously if one side is completely wiped out, the other side has won with no need for a Break test.

Begin by adding up all the wounds caused by each side in the combat. It doesn't matter which particular units suffered the wounds, just add them all up. Don't forget to add the wounds taken by big creatures that haven't been removed as casualties. Do NOT count wounds saved by Armour or Ward saves.

The side which has inflicted the most wounds wins the combat. The other side has lost. If both have inflicted the same number of wounds then the result is a draw.

However, a side can claim extra bonus points under certain circumstances - for example, if it has a Standard Bearer, if it is attacking the enemy in the flank, or if it is fighting from higher ground.

Each bonus point is added to the number of wounds inflicted. So, for example, if both sides cause 3 wounds then the result is a draw, but if one side has a standard it adds +1 to its score, beating the enemy by 4 points to 3. These bonus points can make all the difference between winning and losing the combat. The Combat Resolution Bonus chart summarises bonus points.

Once both sides have established their total points, including the number of casualties caused and bonus points, compare the values to discover which side has won the combat.

The higher that the winner's score is compared to the loser's score, the bigger and more decisive the victory. An 8 point against a 7 point victory is only a slight win, for example, because the difference in scores is only 1 point. An 8 point against a 2 point victory, however, is extremely decisive, as the difference in scores is a whopping 6 points. This difference in scores is important because it is used when working out whether a defeated enemy stands his ground or turns and flees.

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