Note that if a unit panics at the start of its turn because of fleeing friends within 4", terror, etc, then it may not attempt to rally that turn. The unit must flee during the compulsory movement part of its Movement phase.
Source: Warhammer Fantasy: 6th Edition
Note that if a unit panics at the start of its turn because of fleeing friends within 4", terror, etc, then it may not attempt to rally that turn. The unit must flee during the compulsory movement part of its Movement phase.