Most warriors have a Wounds characteristic of 1, but some have a value of 2 or more. If the target has more than 1 Wound then deduct 1 from his total each time he suffers a wound. Make a note on his roster sheet. So long as the model has at least 1 wound remaining he may continue to fight.

As soon as a fighter's wounds are reduced to 0, roll to determine the extent of his injuries. The player who inflicted the wound rolls a D6 for the wound that reduced the model to no wounds and for every wound the model receives after that. If a model suffers several wounds in one turn, roll once for each of them and apply the highest result.