When taking Psychology tests, roll 2D6 and compare the result to the Leadership value of the unit taking the test. If the result is less than or equal to the unit's Leadership score, the test is passed and all is well. lf the result is greater than the unit's Leadership score then the test has been failed.
Players will immediately realise that a Psychology test is taken in the same way as a Break test in close combat and uses the same characteristic, namely the Leadership value. However, a Break test is not a Psychology test. The two are quite separate. This is an important point because some bonuses will apply specifically to Break tests and others will apply specifically to Psychology tests.