Source: Warhammer Fantasy: 6th Edition

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The Battle of Bogwurst, Imperial Year 1485

Baron Rikhardt succeeded to the Lordship of the Marches of Couronne by dubious and devious means. It was not long before his arch-rival, Count Henry, gathering an army in the Empire, invaded the Marches to oust him from power by force. Henry had secretly plotted with the disaffected Baron Lestanne and was counting on him either refusing to support Rikhardt or joining forces with Henry against him. When Henry's army invaded, Rikhardt gathered his own army and went forth to give battle commanding Lestanne to bring his contingent in support of his Lord. Lestanne took his time and turned up on the flank of the two opposing armies as they drew up their battle lines across a long ridge of dry ground surrounded by bogs. This ridge formed the main highway from the Empire through the marshes into Bretonnia. Neither of the two opposing Lords knew for sure who Lestanne would support. Maybe he would wait and see who prevailed or remain neutral throughout the battle?

Efforts by both sides to prompt Lestanne to show his hand before battle commenced were rebuffed. Exasperated, Baron Rikhardt advanced his army along the ridge and engaged Count Henry's army. The battle raged indecisively until late in the day When Henry's army managed to advance on a commanding promontory at the height of the ridge, Lestanne decided to commit his forces, joining Count Henry's side. Lestanne advanced to engage Baron Rikhardt's army in the flank. Overwhelmed by force of numbers, Baron Rikhardt's army crumbled. Baron Rikhardt himself was cornered among the bogs and slain while trying to mount up on his warhorse and escape. Count Henry took over the Marches lordship. He rewarded Lestanne, but could never really trust him.


In this scenario two forces are attempting to seize control of an important point on the battlefield. The generals do not know how soon they must capture the objective or how long they have to hold on to it, and so must commit themselves fully to the attack from the start.


Both armies are chosen using the Warhammer Army lists to an agreed points value.


The objective is placed in the middle of the battlefield. This could be a treasure-filled tomb, a keep, village, hill, or anything else you think appropriate to fight over.



  1. Both players roll a dice, the player who scores highest may choose which side of the table to deploy on.

  2. The players roll a dice, the highest scorer may choose whether to start deploying first or second.

  3. Taking it in turns, each player deploys one unit at a time, at least 18" from the opposing deployment zone.

  4. All war machines in a player's army are deployed at the same time, though they can be deployed in different parts of the battlefield.

  5. Champions are deployed with their unit, all other characters in the army are deployed after all other units, all at the same time. Characters may start the battle with units if you wish.

  6. Scouting units are not deployed with the rest of the units. Instead they are placed on the table after all units in both armies have been deployed, as described in the rules for Scouts.

Who Goes First?

Both players roll a dice, the player who finished their deployment first may add +1 to their dice roll. The player who scores highest may choose whether to go first or second (re-roll ties).

Length of Game

The game lasts for a random length. At the end of the fourth turn roll a dice. On a 2 or more, play a fifth turn. At the end of the fifth turn roll a dice again, on a 3 or more play a sixth turn, etc.

Special Rules

There are no additional special rules.

Victory Conditions

The army with the unit closest to the objective at the end of the battle wins. Fleeing units, monsters and characters can't capture the objective. If both players have a unit equidistant from the objective, one player wins if their unit is worth more than double the points value of the closest enemy unit to the objective. Otherwise it is a draw.

Historical Re-fight

This took place between an Empire army and a Bretonnian force. You will also need Lestanne's force, which is equal to one third of the points value of one of the player's armies, chosen from the Bretonnian army list. At the end of the battle, Lestanne's force joins the winner (in the case of a draw, players roll to sec who gains control of Lesranne's force) and the players fight for three more turns, at the end of which victory is decided using the normal Victory points rules. Lestanne's army arrives as a flanking force, as in the Flank Attack scenario (randomly generate a neutral table edge for him to arrive on).

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Next - Ambush