At the same time as the player whose turn it is makes a pile of Power dice, his opponent makes a pile of Dispel dice. To do so, be takes two dice (four in the case of a Dwarf army) and adds one further dice for each First or Second Level Wizard, or Dwarf Runesmith or Runelord in his army regardless of Level, and two dice for each Third or Fourth Level Wizard in his army. As with Power dice, magic items can add to the Dispel pile. As with Power dice, the Dispel dice can be placed into a cup, box or some other convenient place where they will not get mixed up with other dice used in the game. The Dispel dice are expended throughout the Magic phase when attempting to dispel spells that have been cast by the opposing player. Fleeing or dead Wizards do not generate Dispel dice.
Level | No. of Dispel Dice |
---|---|
Basic | 2 |
Each First Level Wizard | +1 |
Each Second Level Wizard | +1 |
Each Third Level Wizard | +2 |
Each Fourth Level Wizard | +2 |
Once the players have gathered the appropriate number of dice into their Power dice pile or Dispel dice pile the player whose turn it is can begin to cast spells.