A unit that fails awill flee in the same way as described for units which break in close combat or which flee from a charge. Fleeing troops abandon their formation and are moved in a rough mass 2D6" or 3D6" away from the enemy and/or source of panic, but the player is allowed to decide exactly where to flee within these guidelines. See the section for rules governing troops.
Source: Warhammer Fantasy: 6th Edition
Panicking UnitsURL Copied!