Once any compulsory moves are complete, it is time for the player to move any units that have declared a charge. They are moved one at a time, in the order that the charges were declared.
Chargers are moved towards their target in accordance with the movement rules given later. When troops charge, they move twice as fast as normal, representing a run or gallop, and this double speed move is called a charge move. For example, troops with a normal Move of 4" per turn have a charge move of 8".