In a grim and dangerous world, warriors employ many different types of weapons against a multitude of foes. From the fine swords of the Elves to the sharp axes of the Dwarfs, every race has weaponry fitted to its preferred style of fighting. Few individuals manage to avoid violence in this perilous world. The rest wage war.
Source: Warhammer Fantasy: 6th Edition
Weapons (and Equipment)URL Copied!
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Main RulebookURL Copied!
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- Weapons and Units
- Special Combat Rules
- Fighting with a Weapon in Each Hand
- Fighting with a Hand Weapon and a Shield
- Special Weapon Rules
- Strength Bonus
- Requires Two Hands
- Strikes Last
- Fight in Ranks
- Multiple Shots
- Thrown Weapon
- Move-or-Fire
- Armour Piercing
- List of Weapons
- Close Combat Weapons
- Hand Weapon
- Great Weapon
- Flail
- Morning Star
- Halberd
- Spears (Infantry)
- Spears (Cavalry)
- Lance
- Pistol (hand-to-hand)
- Missile Weapons
- Shortbow
- Bow
- Longbow
- Crossbow
- Repeater Crossbow
- Sling
- Javelin
- Throwing Star/Knife
- Throwing Axe
- Handgun
- Pistol (Shooting)
- Weapons Summary
- Missile Weapons Table
- Close Combat Weapons Table
Beasts of ChaosURL Copied!
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Chaos DwarfsURL Copied!
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Cult of UlricURL Copied!
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Dark ElvesURL Copied!
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Dogs of WarURL Copied!
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DwarfsURL Copied!
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The EmpireURL Copied!
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High ElvesURL Copied!
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LizardmenURL Copied!
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Ogre KingdomsURL Copied!
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Orcs & GoblinsURL Copied!
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Regiments of RenownURL Copied!
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SkavenURL Copied!
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Tomb KingsURL Copied!
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Vampire CountsURL Copied!
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Wood ElvesURL Copied!
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Zombie Pirates of the Vampire CoastURL Copied!
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