Source: Warhammer Fantasy: 6th Edition

Territory Chart (D66)
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Each player picks one territory from this chart then randomly generates two more. To randomly generate a territory roll two ordinary D6s one after the other. The first roll represents 'tens' and the second 'units' to give you a score between 11 and 66. This method of rolling dice is referred to as a 'D66 roll'.

D66

Result

11-12

Wizard's Tower
For each wizard's tower you control your army may include one extra Wizard. The Wizard may not be a Wizard Lord but can be of any other type allowed in your army.

13-14

Sacred Grove
For each sacred grove you control your army may include one extra Rare unit.

15

Shrine
For each shrine you control your army may include one Battle Standard Bearer. An army may never have more
than one Battle Standard no matter how many shrines it controls.

16

Temple
For each temple you control your army may include one extra Wizard Lord.

21-32

Village
For each village you control your army may include one extra Special unit.

33-34

Town
For each town you control your army may include one extra character. The character may not be a Lord but can be of any other type.

35-43

Road
If you control a road you are able to move troops more quickly to meet your enemy. To represent this add 25 points to your army for each road under your control.

44-46

River
The land near a river is very rich and provides frequent and bountiful harvests. To represent this add 25 points to your army for each river you control.

51-52

Bridge
If you control a bridge then you are able to move troops more quickly to meet your enemy, while the rich soil makes perfect farmland. To represent this add 50 points to your army for each bridge you control.

53

Silver Mine
For each silver mine you control you may take one magic item worth 50 points.

54

Gold Mine
For each gold mine you control you may take one magic item worth 100 points.

55

Mountain Pass
If you control a pass you are able to move troops through to reach your enemy. To represent this add 75 points to your army for each pass you control.

56

Mountains
If you control a mountain your army may include up to two extra monsters. In addition roll a D6. On a roll of '6' the mountain includes a gold mine (see above).

61-65

Forest
If you control a forest your army has sufficient supplies of wood to build two extra war machines.

66

Ruins
You may take one magic item worth 3D6x10 points. It is retained by your forces and its value is added to the points value of your army. The magic item can be given to any character in the normal way at the start of a battle. If the character carrying the item is lost then the item is captured by the opposing side, who may use it in future battles just as if they had discovered it themselves.

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