Creatures affected by stupidity are quite unaware of anything happening around them, such is their stare of confusion. Until they are no longer stupid they ignore all further Psychology tests. This means that stupid creatures cannot be affected by panic, fear, etc, but they can still be broken in close combat by failing a Break test exactly as normal. Stupid troops that flee are not affected by stupidity until they have rallied, after which they must take Stupidity tests at the start of each of their subsequent turns.