If crew flee from close combat, their machine is abandoned. The victors must ignore it in order to pursue unless the player elects to restrain pursuit and passes the required Leadership test to do so.
Note that once they are separated from their war machines, crewmen become a fleeing unit. Consequently, the number of crewmen fleeing is used as the basis for any Panic tests on friendly troops nearby. For the purposes of rallying, the original number of crewmen is considered to be the original size of the unit.