This section summarises the most common special rules that are used in Warhammer. We have compiled these for the convenience of experienced players to act as a 'memory jogger' during heated games. In all cases the main rules are definitive, and you should refer to the full rules description to solve any disputes.
Source: Warhammer Fantasy: 6th Edition
Appendix Seven - Special RulesURL Copied!
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- Skirmishers (Appendix Seven - Special Rules)
- Fast Cavalry (Appendix Seven - Special Rules)
- Flying Models (Appendix Seven - Special Rules)
- Standard Bearers and Musicians (Appendix Seven - Special Rules)
- Scouts (Appendix Seven - Special Rules)
- Immune to Psychology (Appendix Seven - Special Rules)
- Unbreakable (Appendix Seven - Special Rules)
- Scaly Skin (Appendix Seven - Special Rules)
- Killing Blow (Appendix Seven - Special Rules)
- Regeneration (Appendix Seven - Special Rules)
- Magic Resistance (1-3) (Appendix Seven - Special Rules)
- Poisoned Attacks (Appendix Seven - Special Rules)
- Breath Weapons (Appendix Seven - Special Rules)
- Flammable (Appendix Seven - Special Rules)