Source: Warhammer Fantasy: 6th Edition

Stand & Shoot (Movement)
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lf the charged unit has missile weapons and the chargers are more than half their original charge move away, then troops can shoot at the chargers as they advance. For example, a unit of Knights with Move 7 can be shot at if they charge a unit of Archers that is more than 7" away, but cannot be shot at if it charges a unit 7" or less away. Work this out immediately before moving chargers - refer to the Shooting section for rules governing missile weapons.

Treat stand & shoot responses which fail to hit the enemy because chargers are too close, etc, as a hold response instead.

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