Source: Warhammer Fantasy: 6th Edition

Lizardmen
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The Lizardmen are an ancient race, created by the god-like beings known as the Old Ones to be the guardians of the Warhammer world. Their age-old civilisation is based deep within the steaming jungles of Lustria and the Southlands, where their mighty temple-cities rise amid the ancient trees and cloying swamps. The bloated Slann Mage-Priests are masters of magic and the original servants of the Old Ones, and it is they who oversee the entire Lizardmen civilisation, guiding it forwards. At the heart of the Lizardmen armies are the powerful Saurus, hulking reptilian warriors spawned solely for the purpose of war. They are revered as sacred warriors of the gods, and each temple-city has an army of them dwelling beneath the temples, ever ready to march against their foes.

In ages past, the Old Ones departed the world in an event of catastrophic consequence, known as the Fall, that dramatically altered the world and stranded - their servants alone there. Without the guidance of their creator-gods, the Slann work to interpret the Great Plan that their masters were working towards and attempt to continue the cause, restoring the order that was present before the coming of Chaos. With cold, alien indifference, the Slann guide their armies towards the fulfillment of this plan, and mercilessly punish any who stand in the way of their sacred mission.

Units

Base Sizes

Base Size (mm)Unit Strength
Slann Mage-Priest50x505
Saurus Oldblood and Scar-Veteran25x251
Skink Chief and Priest20x201
Cold One Mounted Character25x502
Carnosaur Mounted Character50x505+1
Saurus Warrior, Temple Guard25x251
Skink Skirmisher, Chameleon Skink20x201
Jungle Swarm, Kroxigor40x403
Saurus Cavalry25x502
Terradon40x401
Stegadon50x1008
Salamander40x403
Skink Handler20x201