Source: Warhammer Fantasy: 6th Edition

How to Cast a Spell
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To cast a spell, a Wizard chooses and nominates one of his spells to cast and then declares the target of the spell.

Each spell has an associated casting value which varies from a minimum of 3 to a maximum of 15. When a Wizard attempts to cast a spell, the player can roll a number of dice from his Power dice pile equal to the amount indicated in the table below. So, for example, a First Level Wizard may only roll a maximum of two dice to cast a spell. The result is the total of the dice rolled.

For example, if one dice scores 4 the result is 4, if two dice score 4 and 6 the result is 10, if three dice score 3, 5 and 6 the result is 14.

Level of WizardMaximum Number of Power dice for a single spell
12
23
34
45

If the result equals or exceeds the spell's casting value the spell is successfully cast. If the result is less than the spell's casting value, it is not cast. In either case, all dice rolled are 'expended' and removed from the Power dice pile. As can be appreciated, the chances of casting a spell can be increased by rolling more dice, but doing so will reduce the number remaining and hence the chances of casting further spells.

If a spell is successfully cast, the opposing player can make one attempt to dispel it. He roll as many Dispel dice as he wishes and compares the total of the scores with the score rolled by the caster's Power dice. If the result is equal to or higher than the caster's score, the spell is dispelled - it is not cast and has no effect. As Dispel dice are rolled they are expended, reducing the player's ability to dispel further spells.

Previous - Dispel Dice

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