A player must make a Rout test at the start of each of his turns if a quarter (25%) or more of his force is out of action. For example, in a force that has 12 warriors, a test is needed if three or more are out of action. Even forces that are normally immune to psychology (such as Undead) must make Rout tests.
If the Rout test is failed, the force automatically loses the fight. The game ends immediately and surviving warriors retreat from the area. A failed Rout test is the most common way in which a fight ends.
To take a Rout test roll 2D6. If the score is equal to or less than the force leader's Leadership value, the player has passed the test and may continue to fight.
If the force's leader is out of action or stunned, then the player may not use his Leadership to take the test. Instead, use the highest Leadership characteristic amongst any remaining fighters who are not stunned or out of action.