Once all defeated units have taken a Break test, each remaining unit that is within 6" of friendly units which have broken or been wiped out is called upon to take a Panic test, as described in the Psychology section. This represents the spread of panic amongst the army as friendly units collapse and turn tail and run. Panic is a special psychological effect, and the full rules for Panic are covered in the following section of the rulebook. However, it is worth bearing in mind at this stage that Panic tests must be taken once all Break tests are complete, but before fleeing troops are moved.
Source: Warhammer Fantasy: 6th Edition
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