Align the cannon on the target and declare the distance you are aiming.
Roll the Artillery dice and add the score to the distance aimed. The cannonball travels forward this distance before striking the ground.
If you roll a MISFIRE refer to the Misfire chart. Otherwise, mark the point where the cannonball strikes the ground and roll the Artillery dice to establish the bounce distance. All models in the path of the bounce are hit.
If you roll a MlSFIRE for the Bounce roll, the cannonball sticks in the ground and does not bounce.
Work out the effect of hits normally. Models have no armour saving throw for a cannon hit.
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