Lord Kroak has all the abilities of a Second Generation Slann with the following additions:
Lord Kroak knows six spells. In addition to these, he also knows Drain Magic and The Ruination of Cities.
Lord Kroak adds + 2 to all attempts to cast and dispel spells rather than +1.
If Lord Kroak is killed in battle, his opponent will gain +200 Victory Points (see page 49) and the best result the Lizardmen player can achieve is a draw - even if he has more Victory Points than his enemy, the game will end as a draw.