Source: Warhammer Fantasy: 6th Edition

Poisoned Wind Globe
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Globes are thrown Weapons. They have a maximum range of 8". Each globe that hits wounds any target on a 4+, with no armour save allowed.

If a Globadier rolls a 1 on his dice to hit, he has dropped the globe or the fragile sphere has broken in his hands. Resolve the hit against the Globadier himself, but he will be wounded only on a 5+, to take into account his protective gear.

Poisoned Wind Globes are Warpstone Weapons.

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