Source: Warhammer Fantasy: 6th Edition

Ringing the Bell
URL Copied!

In the Skaven Shooting phase, the striker can ring the Bell, even when it is engaged in close combat. First declare if you are going to roll one, two or three dice (ie, decide how much effort the striker is putting into hitting the Bell). Then roll them, add their results together and consult the chart below.

Score

Result

1-3

No effect.

4-5

The Bell and its unit cause fear until the next Skaven Shooting phase.

6-7

The Bell and its unit are stubborn (despite being immune to psychology) until the next Skaven Shooting phase.

8

All cavalry units and ridden monsters on the battlefield must take a Panic test. Undead cavalry and ridden monsters must take a Leadership test as if their General had been destroyed they can use the General's Leadership if within 12" of him).

9-10

All models with Toughness 7 or more on the battlefield suffer D3 wounds. Armour saves apply as normal. Empire Steam Tanks and all buildings suffer D6 points of structural damage. Roll 4D6 on the appropriate damage chart for each section of a castle on the table.

11-12

All Skaven units on the battlefield (even Clan Moulder beasts and units that are normally immune to psychology!) are subject to hatred against all enemies until the next Skaven Shooting phase.

13!

All enemy units must take a Panic test. Undead units must take a Leadership test as if their General had been destroyed (they can use the General's Leadership if within 12" of him).

14-15

The Bell and its unit cause terror until the next Skaven Shooting phase.

16-17

All Skaven units on the battlefield (even Clan Moulder beasts and units that are normally immune to psychology!) are subject to frenzy until defeated in combat.

If the dice rolled include a double or a treble result (two fours, or two fives, or three sixes, etc), something has gone wrong:

Double

The effect rolled on the chart still applies as normal. In addition, the distorted resonance of the Bell causes both the Grey Seer and the unit pushing the bell to suffer D3 Strength 2 hits each, with no armour saves allowed.

Treble

The effect rolled on the chart does not apply and the Bell itself is destroyed! Remove the Screaming Bell model and place the Grey Seer on foot inside the unit. Both the Grey Seer and the unit pushing the Bell suffer D6 Strength 4 hits each, with no armour save allowed. Note that the Grey Seer also suffers the normal Strength 5 hit due to his 'chariot' being destroyed.

Previous - Reliable

Next - Safety Valve