Any Dark Elf units (including the Guardians) within 24" of the Cauldron of Blood are driven into a fury of destruction by the Cauldron's presence. Affected units may re-roll failed rolls to wound in the first round of any combat. In addition, affected Witch Elf units are always frenzied - if within 24" they cannot lose their frenzy, if they have lost their frenzy and move within 24" they regain it immediately. The baleful energies seeping from the Cauldron give all Witch Elves within 24" of it a 6+ Ward save.