On any roll of a Misfire, the Hellcannon does not fire as intended. Roll on the following chart:
D6 | Result |
1 | The Hellcannon breaks its bonds, kills its crew and attempts to charge the nearest unit (see Rampage). |
2 | The Hellcannon fights against its chains, shaking itself apart. It takes D6 wounds with no Armour or Ward saves allowed. |
3 | The Daemon within the Hellcannon goes berserk. Remove all of its crew. It may immediately Spew Ichor. |
4 | A massive backdraft from the Hellcannon sucks one of its crew into its furnace. Remove him. |
5 | The Hellcannon's arcane workings snarl and grind; it loses its Daemonic Aura and any other ward saves for the rest of the battle. |
6 | The Hellcannon's Chaotic energies go haywire, inflicting a wound on every magic user on the battlefield with no Armour or Ward saves allowed. |