Source: Warhammer Fantasy: 6th Edition

Unpredictable
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On any roll of a Misfire, the Hellcannon does not fire as intended. Roll on the following chart:

D6

Result

1

The Hellcannon breaks its bonds, kills its crew and attempts to charge the nearest unit (see Rampage).

2

The Hellcannon fights against its chains, shaking itself apart. It takes D6 wounds with no Armour or Ward saves allowed.

3

The Daemon within the Hellcannon goes berserk. Remove all of its crew. It may immediately Spew Ichor.

4

A massive backdraft from the Hellcannon sucks one of its crew into its furnace. Remove him.

5

The Hellcannon's arcane workings snarl and grind; it loses its Daemonic Aura and any other ward saves for the rest of the battle.

6

The Hellcannon's Chaotic energies go haywire, inflicting a wound on every magic user on the battlefield with no Armour or Ward saves allowed.

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