Source: Warhammer Fantasy: 6th Edition

Rampage
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The Hellcannon may not declare charges. However, in the Compulsory Moves phase, roll 2D6. If the number rolled is equal to or greater than the distance between the Hellcannon and the nearest enemy unit, the Hellcannon will immediately charge into combat with that unit if possible.

The charged unit may react as usual - treat the number rolled on the 2D6 as both the Hellcannon's maximum and failed charge range. When the Hellcannon is rampaging or in combat it may only Spew Ichor in the Shooting phase. It may never pursue.

Loss of Crew

If all crew are lost, the test for rampaging must be checked against all units, not just the enemy's - it may therefore charge friendly units. Furthermore, it will move the 2D6 result rolled towards the nearest unit even if it does not make contact with it.

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