Source: Warhammer Fantasy: 6th Edition

Split Personality
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Luthor's many personalities continually bicker and rage within the walls of his psyche, and his actions are guided by whichever of the many voices is currently dominant. If no single personality prevails, Harkon remains almost motionless as the battle in his mind rages. These periods of apparent calm can end in lucid moments or, more often, result in his more extreme characteristics coming to the fore.

At the start of each of the Vampire Coast player's turns and whenever Luthor suffers a Wound, roll a D6 to determine which personality is in control.

6

Result

1-3

Brainlock: Luthor's personalities fight among themselves, leaving him dazed and confused. He must pass a Leadership test or suffer from the rules for Stupidity (even though he would normally be Immune to Psychology) until a new result is generated from this table.

4

Mad: A completely unhinged character from the deepest depths of Luthor's mind has surfaced and gained control of his actions. He suffers from the rules for Frenzy (even though he would normally be Immune to Psychology Psychology) until a new result is generated from this table.

5

Bad: Luthor's "core" personality comes to the fore. Though thoroughly evil, Luthor's primary personality is at least fairly rational. He may act normally until a new result is generated from this table.

6

Dangerous to Know: A steely, determined, and ruthless portion of Luthor's soul has clawed its way into the light of day. He follows the rules for Hatred (even though he would normally be Immune to Psychology) until a new result is generated from this table.

When Luthor is badly wounded and the strain is too much for the dominant personality, a stronger facet of himself takes over and continues the fight. Thus, when he loses his last Wound, Luthor gains the ability to Regenerate until the end of the turn.

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