Source: Warhammer Fantasy: 6th Edition

Organ Gun
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One of the Engineer Guilds' stranger creations, the Organ Gun has been known to decimate entire regiments that have been foolish enough to stand before it. Whilst not as powerful as a cannon, in the right hands it can prove just as effective.

Firing the Dwarf Organ Gun

In the Shooting phase, turn the Organ Gun so that it face its target. Roll the Artillery dice and then measure the range. If the target unit is within range it will suffer a number of hits equal to the number rolled on the Artillery dice. Hits are resolved using the profile below.

If you roll a Misfire, the cannon has misfired and may explode. Roll a D6 and consult the Organ Gun Misfire chart to see what happens.

Profiles

The Organ Gun ha more barrels than an ordinary cannon but these are smaller and lighter. Its range and the damage it inflicts are considerably different from a cannon's.

RangeStrengthArmour Save
18"5-3

Organ Guns are stoutly made from iron and solid wood and can sustain considerable damage as shown on their profile below. An Organ Gun can be moved by its Dwarf crew at 3" per turn. If any crew are slain, the Move rate is reduced proportionally. The Organ Gun cannot move and shoot in the same turn, other than to pivot on the spot to face its target.

MovementToughnessWounds
As crew73

Loss of Crew

The Organ Gun requires a full crew of three Dwarfs to work it properly. If one crewman is slain the other two can just about get by and the gun may fire as normal. If two crewmen are slain, the remaining crewman won't be able to operate the weapon properly - the gun can only be fired every other turn Should all the crew be slain, the gun is useless.

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