Source: Warhammer Fantasy: 6th Edition

Loose Squigs (Start of Turn)
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If, at the start of the Goblin player's turn, there are more than three Squigs in the unit for each Night Goblin then any excess Squigs become 'loose Squigs'. Squig Hoppers are ignored - each rider controls his own mount. Loose Squigs move and attack in the same way as Squig Hoppers except that they always move in a random direction.

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