Loose Squigs move in a random direction established by rolling a Scatter dice along with 2D6 for distance. If players are unfortunate this can result in Squigs bouncing over their own side. Loose Squigs that land on units will attack and then bounce off again just like Squig Hoppers described above. For a Squig, the battlefield is like a dream come true with tasty Goblin-shaped snacks running everywhere. Occasionally they are overcome by this frantic excitement, so if a loose Squig rolls a double for its Bounce distance it explodes in mid-air causing a loud bang but no further damage. Naturally this is fatal for the Squig!
If a Squig Hopper throws its rider it becomes a loose Squig and is moved in a random direction rather than the direction the player wishes. Players may substitute the model for a Squig if a spare is available.