Source: Warhammer Fantasy: 6th Edition

Fighting Squig Hoppers and Loose Squigs
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If troops charge a loose Squig or a Squig Hopper that has bounced out of its unit, it is always caught defenceless and automatically slain in the ensuing combat round without fighting back. However, this is still considered to be a combat engagement so the normal rules of combat apply and the model is left in place until the Close Combat phase. Though this may seem a harsh fate for a Squig Hopper, having just bounced it is severely winded and can easily be overcome even by the weediest troops.

Squig Hoppers and loose Squigs can also be targeted by missile fire. If they are hit, work out damage as normal. In the case of Squig Hoppers, the first wound always kills the rider, turning its mount into a loose Squig, the second wound kills the Squig. A Squig Hopper which turns into a loose Squig as a result of missile fire will bounce randomly from its next turn.

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