Source: Warhammer Fantasy: 6th Edition

Greatskull
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Magic Armour35 points

This ancient, tattooed cave-beast skull, worn as a gut-plate, bleeds hostility and confusion into the minds of any who would do its bearer harm with the arcane arts.

Grants a 6+ Armour Save that can be combined with other equipment normally. Any spellcaster that targets the character with the Greatskull, or the unit he is with, will miscast on any roll of a double 2 or a double 3 as well as on the roll of a double 1.