This ancient, tattooed cave-beast skull, worn as a gut-plate, bleeds hostility and confusion into the minds of any who would do its bearer harm with the arcane arts.
Source: Warhammer Fantasy: 6th Edition
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Magic Armour35 points
Grants a 6+ Armour Save that can be combined with other equipment normally. Any spellcaster that targets the character with the Greatskull, or the unit he is with, will miscast on any roll of a double 2 or a double 3 as well as on the roll of a double 1.