Source: Warhammer Fantasy: 6th Edition

Divine Eye
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Enchanted Item20 points

It is claimed that this small box contains magical spirits that can see all and hear all. They whisper to the bearer, revealing secrets of the enemy.

Enemy Scout units may not deploy within 12" of the bearer (this includes Scouts with additional deployment rules such as Chameleon Skinks). In addition, at the start of each of their turns, the character may activate the Divine Eye. The Eye will look into every enemy unit within 12". Your opponent must reveal the number of magic items in each affected unit (although he does not have to reveal what they are or who specifically is carrying them).