Target an enemy unit within 18", even if engaged in combat. The models in the unit cannot voluntarily move in the Movement phase (though they can flee as normal) and cannot shoot, attack in close combat or cast spells (nor maintain Remains in Play spells, which will be immediately dispelled). They are hit automatically in close combat. The target unit is also Immune to Psychology as long as the spell is in play, but they take Break tests as normal and will flee if forced to. This spell has no effect on enemies already immune to psychology. The effects last until the start of the caster's next Magic phase.