Source: Warhammer Fantasy: 6th Edition

Hit-and-Run
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On any turn that Warhawk Riders charge, work out combat as normal. If the Warhawk Riders lose the combat or the combat is a draw, they do not take a Break test but automatically fall back (this is treated like fleeing, except that it does not cause panic in nearby units, and the Warhawk Riders automatically rally at the end of the fall back move). The enemy cannot pursue them. If the Warhawk Riders win the combat, before the enemy takes its Break test, the Warhawk Riders may elect to fall back.

Regardless of whether the Warhawk Riders choose to fall back or not, the enemy must take a Break test as normal. If the Warhawk Riders elect to remain in combat then work out the results of the Break test and any pursuits as normal. This special ability may only be used on a turn that Warhawk Riders charge.

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