Source: Warhammer Fantasy: 6th Edition

Defensive Stakes
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Set up the stakes at the start of the game when the unit is deployed. Every model in the front rank has a stake base placed in front of it (these stakes must also be set up within the army's deployment zone).

If the unit makes any movement at any point in the game (including reforms, wheels, turning, or fleeing), then the stakes are removed for the rest of the game.

Enemy units charging the bowmen measure the distance to the front of the stakes rather than to the peasants themselves - at all other times, any distance is measured to the peasants. Models may attack through bases of stakes in the same manner as the second rank of spears (ie, a model may attack any model that the stake in front of it is touching).

No unit gains any charge bonus when they charge the unit's front. For example, lances do not gain their +2 Strength bonus, great weapons will strike last, chariots will not inflict any impact hits. Special attacks that require the unit to charge for it to take effect (like the Bone Giant's Furious Assault) cannot use their special rules. In addition, the charging unit does not count as charging for determining who gets to fight first - the Initiative value of the models involved in the fight determines this - in the case of a tie, roll a dice to determine who attacks first. Characters may join the unit or leave it freely - add or remove a stake base as necessary.

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