Source: Warhammer Fantasy: 6th Edition

Animosity Table
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D6

Result

1

Get 'em: Them other greenskins is askin' for trouble! Pullin' faces, shoutin' rude insults, hurlin' dung. They deserve a good bashing!

If your unit is armed with missile weapons then this turn it will halt and shoot at the nearest Orc or Goblin unit. The target must be of a kind that currently has to take Animosity tests. Work out the effects of shooting immediately. Assume that individual models can turn around to shoot to their side or rear without penalty, but don't worry about moving the models themselves: the greenies are assumed to turn, loose off their arrows and turn round again quickly before anyone sees. Note that shots are worked out at the start of the turn rather than in the Shooting phase. The unit which has shot cannot do anything else that turn. If the unit is unable to shoot because there are no suitable targets within range then it Squabbles instead (see the next entry). If your unit is not armed with missile weapons then it will charge the nearest Orc or Goblin unit if it is able to do so. Only Orc or Goblin units that currently have to take Animosity tests can be charged in this way. The attacking unit must charge to its front and must be able to charge just as if the target were an enemy unit. If the unit is unable to charge because there is no suitable target to its front then it will Squabble instead (see the next entry). Assuming that the unit is able to charge, it is immediately moved against its target and a huge brawl breaks out. Immediately work out close combat with all models in base contact fighting. Once both units have fought casualties are removed, the two rival units are moved apart by 1" and can turn to face a different direction if desired. Do not calculate combat results. Instead, the units spend the rest of the turn unable to do anything whilst they dust themselves down. Note that a unit which is charged does not have to test for its own Animosity if it has not already done so.

2-5

Squabble: Ratgut is a filthy lyin' git. As soon as this fight is done he needs teachin' a lesson.

An internal squabble amongst the ranks soon grows into a minor riot with fists and curses flying. This throws the unit into disorder and prevents all moving and shooting this turn. The unit can do nothing this turn whilst the Bosses crack heads together to restore order.

6

We'll Show 'em: The rest of the army is just a bunch of softies compared to us. We'll show 'em how its's done. Charge!

Determined to show that they are the best, the unit dashes towards the enemy, cheering, waving weapons and jeering at their foes. The unit immediately makes a full normal move (not a march move) towards the nearest enemy unit, deducting the usual penalties for terrain, turning, etc. The unit must move so as to get as close to the enemy as it can, and cannot move less unless another unit or an uncrossable obstacle is in the way. If the unit moves into an enemy unit, it counts as having charged. This extra move is an exception to the normal turn sequence and once it has been made the unit is no longer considered to be suffering from Animosity this turn. It may still move in the Movement phase, shoot, cast spells and fight just as normal. If this extra move brings an enemy unit into charge reach then you may declare a charge and move into contact with it in your Movement phase if you wish.