The history of Bretonnia is replete with tales of honour and glory, and none are more glorious than those of Gilles and his knightly Companions. Together, they freed their land from the dep1·edations of Ores, Chaos and the Undead before founding the kingdom of Bretonnia. Each of these knights represented the pinnacle of martial achievement and nobility, and throughout Bretonnian history every knight since then has held them up as virtuous examples of all that is best about their code of honour. Each of the Companions of Gilles exemplified a particular virtue of battle and later knights would seek to emulate the virtue of one of these knights in battle.
Virtues of the Chivalric KnightURL Copied!
Choosing a Virtue
More than one character can have the same Virtue, but to represent the rarity of this, any character that takes a Virtue another character already has must pay double the points listed below. If a third character takes the same Virtue they must pay triple, and so on.
'Known as the Slayer of Monsters, Gilles fought and killed many of the great beasts that stalked the Massif Orcal, mounting their heads on the walls of his fastness.'
Against, and if armed with a non-magical weapon, the Knight has the special ability. This overrides the normal limitation of Killing Blow only affecting man-sized models.
'With a heart of stone and resolute temper Beret: stood unbowed, and with each sweep of blade and thrust of lance, foeman's blood would spilt '
For each attack that the Knight hits and wounds with on the charge (before Saves etc,), he may make an additional attack. For example, if a Paladin hits and wounds with two attacks he can make two additional attacks immediately. Extra attacks are not generated if these additional attacks also hit and wound. A character with this Virtue may not use magic weapons.
'Following the loss of his beloved to the curse of a hag, Duke Corduin of L'Anguille became known as the Hermit knight. Though when called to arms, he would always return to fight for his beloved king.'
The Knight is, though he may never join any friendly units. He may not take any magic items, nor may he ride a Hippogryph or a Royal Pegasus.
'Tales are still told of how Lambard stood alone against hordes of Ores and saved his dukedom of Carcassonne. Steeled by bis bravery, those around bin: fought with the courage of the Breton himself'
The Knight (and any unit he has joined) may re-roll failed.
'Unmatched was Landuin of Mousillon's skill and prowess. His finesse with blade and lance were beyond compare and his bravery, horsemanship and chivalry above all others. Alas, Mousillon bath faded...'
The Knight gains the following bonuses to his profile: +2 Weapon Skill, +1 Initiative, +1 Attack. He may not be the army's(even if he has the highest Leadership) and any friendly unit (including other Knightly characters, or units using a Knight's Leadership) taking any form of Leadership test within 6" of this model suffers a -1 penalty to their Leadership.
'In the glory of the charge was Balduffi most alive, and though others more tempered by the fires of war better controlled their ardour, be was ever in the forefront of battle.'
The Knight, and any mounted unit he is with, adds +D6" for the first charge that they declare (roll after declaring the charge). If the charge is failed the unit will not add the extra D6" to their failed charge movement.
A master of the feint and riposte, Agilgar's skill at turning an enemy's strength against him is legendary. Many a powerful foe met his demise on the end of Agilgar's lance.'
Against enemies with a higher Strength than himself (before modifications from weapons etc.), the Knight may re-roll any failed rolls To Hit and To Wound.
'Most loyal of Companions, brave Duke Thierulf of Lyonesse fought at his liege's side always, and did lament most painfully when the Breton did fall...'
One per army. May not be taken by the. For as long as the General is alive, the model with this Virtue adds + 1 to the combat resolution of any fight of which he is a part.
Haughty, proud and skilful, Carleond of Couronne took never a backward step in the face of adversity.'
The Knight must always issue challenges, and will always accept them if possible. In challenges, the Knight may re-roll all failed rolls to hit and to wound.
'Great was Duke Folgar of Artois' skill with a lance - none could unhorse hint, save perhaps Landuin himself'
The Knight may re-roll failed rolls to hit when charging and using a lance (including magical lances).
'Though a dozen or more steeds were shot from under hint on the battlefield of Aquitaine, Fredemund never lost his contempt for those that eschewed the martial values of meeting one's foe face-to-face.'
The Knightall enemies using missile weapons including war machine crews. In addition, any unit the Knight has joined never takes tests caused by suffering 25% casualties (eg, shooting, magic, etc).
'Chaste, honourable and untainted by notions of self-aggrandisement, Duke Rademund was one of the Lady's most virtuous champions, upholding her honour throughout the land.'
The Knight will always start the game with the, even if the army did not pray. In addition, the which the Knight gains from the Blessing is always 5+. regardless of the Strength of the attack.
'No matter the odds, Marcus took to the field of battle undaunted by the numberless hordes of his enemies.'
The enemy never gets a +1 combat resolution bonus for outnumbering in any combat that the character is involved in. Note, however, that he and any unit he has joined will still flee automatically if beaten by a-causing enemy that outnumbers them, as per the normal rules.
'A champion of the common man, Martrud was beloved by those be protected. Wherever he fought, the peasants doubled their efforts and would fight to the death rather than dishonour their lord.'
The Knight may be fielded on foot. In addition, if he is not the army's, Peasant units within 12" of him may use his Leadership, rather than the normal distance of 6".