Source: Warhammer Fantasy: 6th Edition

Artefacts and Skills
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Dance of Doom(Ability)30 points

The sinuous Dance of Doom can enthrall even the most steely disciplined Swordmaster and be used to dodge the fastest shot or blow.

Touch of Death(Ability)30 points

The Adepts of Death school the servants of Khaine to learn the points on a body which kill instantly.

Tracing a complex pattern in the air, the Dark Elf entrances their victim, leaving him vulnerable and open to attack.

Any one model ( chosen by a Dark Elf player) in base contact will lose one Attack. Against mounted models, the Dark Elf player must choose either the mount/monster or the rider. If the model has several types of attack (an extra bite, for example) the Dark Elf player chooses which type of attack is lost. Models which are Immune to Psychology are not affected by the Hand of Khaine.

Rune of Khaine(Ability)25 points

The Hag Queens burn the rune of the Lord of Murder upon the brow of the most zealous of killers.

The Rune of Khaine grants + 1 Attack to its bearer. A model marked with the Rune of Khaine must always pursue fleeing enemies.

Witchbrew(Ability)25 points

Witch Brew is a noxious liquid, distilled from blood, that the Witch Elves drink before battle. It drives them into such an ecstasy of destruction that they pay no heed to the enemies' numbers and will fight on against impossible odds.

Hags only. The Hag and her unit drink the Witchbrew before the battle. Enemy units cannot claim the + 1 combat resolution bonuses for outnumbering, flank and rear attacks or higher ground.

Cry of War(Ability)10 points

By screeching one of the seventeen secret names of Khaine, the warrior freezes enemies with horror.

A unit charged by a warrior with a Cry of War must pass a Leadership test or reduce their Weapon Skill by -1 (to a minimum of 1) for the duration of that Close Combat phase.

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