This is an ancient, decaying suit of armour, held together with the power of dark sorcery.
Source: Warhammer Fantasy: 6th Edition
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Magic Armour50 points
Gives a 5+ armour save that can be combined with other armour as normal. In addition, if the wearer is wounded by a hit with a Strength sufficiently high to completely cancel his armour save (or a hit that does not allow armour saves at all, such as from a cannon ball), the wound is discounted but the armour falls to pieces and is destroyed.