This rune creates an almost physical barrier from the intractable nature of the dwarfs around it.
Source: Warhammer Fantasy: 6th Edition
Rune of SlownessURL Copied!
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Magic Standard50 points
Any foes charging the unit subtract D6" from their charge distance. If the unit falls to make contact then all the usual rules for a failed charge apply. If multiples of this rune are used, the charge reduction is not added up. Instead roll a D6 for each rune and choose the best score.