Source: Warhammer Fantasy: 6th Edition

Rune of Slowness
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Magic Standard50 points

This rune creates an almost physical barrier from the intractable nature of the dwarfs around it.

Any foes charging the unit subtract D6" from their charge distance. If the unit falls to make contact then all the usual rules for a failed charge apply. If multiples of this rune are used, the charge reduction is not added up. Instead roll a D6 for each rune and choose the best score.