Source: Warhammer Fantasy: 6th Edition

Aldred’s Casket of Sorcery
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Enchanted Item35 points

The casket has the power to entrap and contain the power of magic forever.

Bound Spell. Power Level variable. At the end of each of his Movement phases, the bearer may automatically remove and capture one randomly determined spell from an enemy Wizard in base contact with him.

The bearer can cast the captured spell in his own Magic phase by releasing it from the casket. The spell is then removed from the game. No Power dice are required to cast the spell. Any number of spells may he captured by the casket, and the bearer can cast each one once, either over several Magic phases or all at the same time if he prefers. The Power Level of the spell cast by the casket will be equivalent to the score normally needed to cast the spell.