Source: Warhammer Fantasy: 6th Edition

Close Combat - Frequently Asked Questions
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When exactly do you calculate the various Combat Resolution modifiers?

The only Combat Resolution modifier which is calculated at the beginning of each round of combat is rank bonus. All other modifiers are calculated at the end of each round of combat.

Source: Gav Thorpe - Warhammer Design Team

If a unit charges into the rear/flank of an enemy, but in the ensuing Close Combat phase is reduced down to a Unit Strength less than 5, does it still cancel ranks? And can it still gain the flank/rear bonus?

Rank bonus is claimed and calculated at the beginning of the Close Combat phase, so the rank bonus is nullified this turn. The flank/rear bonus is calculated at the end of the Close Combat phase, so the attacking unit can't claim it since it has been reduced to Unit Strength less than 5.

Source: Warhammer Chronicles 2004 page 112

Is the combat results example in Fig. 3 on page 72 of the Rulebook incorrect?

Yes, the example is wrong because the Empire should no longer gain a flank bonus.

Source: Gav Thorpe - Warhammer Design Team

Can a unit lap around to its flank?

Yes, as long as it has unengaged ranks or files.

Source: Warhammer Chronicles 2004 page 112

Can a unit engaged in the flank/rear turn to face its attackers in subsequent rounds of combat?

No. In the Redress the Ranks section on page 76 it states "...affords victors the chance to adjust their formation by expanding their frontage or lapping around." No mention of turning to face the attackers is made. Once your unit is hit in the flank or rear, your unit's facing is stuck until the combat is over.

Source: Rulebook page 76

Who strikes first when two units are charging? For example, if when you pursue into fresh combat and then in the enemy's turn the pursuing unit is charged.

They strike in charging order (see page 16 of the Warhammer Annual 2002 for a fuller explanation). View online.

Source: Warhammer Annual 2002 page 16 / Warhammer Chronicles 2004 page 112

Can a unit consisting of one rank "lap around" the enemy with unengaged models if it wins a round of close combat? Can a ranked unit "lap around" to its flank?

Yes to both. See the White Dwarf article "A Commentary on the Finer Points of Lapping Round" for more detail.

Source: Rulebook page 77 / US White Dwarf #283 pages 22-25 / UK White Dwarf #283 pages 74-77

If a unit engaged in close combat has lapped around its enemy, where are its casualties removed from?

From the back of the unit, not from those models lapping around - unless of course there are no models in the back rank!

Source: Anthony Reynolds - Warhammer Design Team (Online Q&A on the Games Workshop Warhammer Forum)

Does a unit that has lapped around the enemy, need to have models with a Unit Strength of 5+ lapped around in order to earn the flank or rear bonus?

No. You can lap around with a single Unit Strength 1 model to the flank (or rear) of the enemy and still earn the flank (or rear) bonus. It is the Unit Strength of the entire unit that is required to be 5+ to earn the bonus, not the models lapping around.

Source: Rulebook pages 77, 78

If my unit is engaged to the front of an enemy unit, can I negate the enemy unit's rank bonus by lapping around?

No. Lapping around does not negate the enemy's rank bonus.

Source: Rulebook pages 77, 78

If a unit chooses to expand frontage during combat is this considered to be a true formation change, or does the unit revert to its pre-combat formation at the end of the combat?

This is considered to be a true formation change.

Source: Rulebook page 77 / Gav Thorpe - Warhammer Design Team

I have two units attacking two enemy units all embroiled in a single combat. During the combat one of my units wiped out the only enemy unit which it was in base to base contact with. Does my unit still count as being in combat, or is it free to act independently in subsequent turns?

All units involved in a combat are subject to combat resolution and resulting Break tests. However, if a unit is no longer in contact with the enemy due to the elimination of the only enemy unit it was in contact with, it does not count as being in combat in subsequent turns and thus can charge, shoot, be shot at, and so on.

Source: US White Dwarf #283 page 24 / UK White Dwarf #283 page 76

I have two units attacking one enemy unit, one from the front and the other on the flank. Due to casualties being removed, the enemy unit now only has models in contact with the front' unit. Has this legally brought my flanking unit out of combat and thus allows it to make an overrun move?

No, there are still models remaining in the unit it is engaged in combat with. In this case, the easiest thing to do is 'fudge it' slightly - just slide the flanking unit across a little so that it is in contact with at least one enemy.

Source: Warhammer Chronicles 2004 page 112

In a situation where one side is completely wiped out in a combat, do you still have to determine the combat's result?

No! If one side is completely wiped out, the other side has won with no need for a Break Test.

Source: Rulebook page 71

How do you work out close combat attacks that do multiple wounds against units of creatures with multiple Wounds (such as Trolls, Ogres or Fellbats)?

When fighting rank and file troops with more than one Wound, use the same procedure you would for normal troops. Roll to hit, roll to wound, make saves. After this, roll for each wounding hit to see how many actual wounds are inflicted by the weapon. The maximum number of wounds per hit is the number of Wounds the enemy models have. For example, if you have a magic sword that does D3 wounds and are fighting Fellbats (which have 2 Wounds each), you would have to count results of 3 as 2 wounds inflicted. Once the total number of wounds have been rolled, add them all up and remove whole models as normal. To continue the previous example, if you did 1, 2 and 2 wounds from three hits, this is 5 wounds and so you remove two Fellbats and one Fellbat has a single wound remaining.

Source: Warhammer Chronicles 2004 page 112

How do you kill a Champion in close combat?

To kill a Champion in close combat, the enemy must generally specifically allocate attacks at the Champion. Unless specifically noted otherwise (as in the case of the Champion in a Tomb Kings Light Chariot unit), if no attacks are allocated at the Champion, the Champion will still be killed if enough wounds to kill all rank and file members of the unit are inflicted. While Champions may have differing weapon skills, abilities, and in some instances carry magic items, they are still considered to be rank and file members of the unit.

Source: Rulebook page 109 / Warhammer Chronicles 2004 page 113

If you didn't allocate any attacks in close combat at an enemy Champion but cause enough wounds to kill the enemy's front rank, do you remove the enemy Champion?

No.

Source: Anthony Reynolds - Warhammer Design Team (Online Q&A on the Games Workshop Warhammer Forum)

If attacks allocated on the Champion cause more unsaved wounds than the Champion has on his profile, are the excess unsaved wounds lost?

In a non-challenge situation the excess unsaved wounds are lost. Per the Warhammer Rulebook Errata excess unsaved wounds on a Champion no longer carry over onto the rank & file. Note however that in a challenge situation, the enemy can score up to +5 overkill points over the Champion's wounds characteristic.

Source: Rulebook pages 99, 109 / Warhammer Chronicles 2004 page 121

Can Champions be moved into a fighting position in the same way as a character can, as described on p.97 of the Warhammer rulebook?

No, they cannot. Champions remain part of the command group at the centre of the front rank of their unit.

Source: Warhammer Chronicles 2004 page 113

If attacks allocated on the rank and file cause more unsaved wounds than there are rank and file members of the unit, do the excess wounds carryover onto a character attached to the unit?

No. If attacks are allocated against ordinary troops, then any excess wounds caused by those attacks are not carried over onto enemy characters fighting alongside them.

Source: Rulebook page 98 / Direwolf FAQ Council Interpretation

Does a Standard Bearer/Battle Standard Bearer have to be alive at the end of the combat round to contribute the +1 to combat resolution and/or combat resolution effects of a magic banner?

Yes. The Standard Bearer/Battle Standard Bearer must be alive at the end of the combat to provide the +1 CR and/or the combat resolution effects of a magic banner he/she was carrying. This includes banners that increase rank bonuses or negate rank bonuses.

Source: Rulebook pages 71, 78 / Warhammer Chronicles 2004 page 120

If a unit has only it's command group left, and removes the Standard Bearer, does that deny the enemy from collecting victory points for the standard?

If the Standard Bearer is removed as a casualty, then the enemy will only get the victory points for capturing it if the unit is destroyed completely in the same round of combat, or the unit flees and is pursued in that same round of combat.

Source: Anthony Reynolds - Warhammer Design Team (Online Q&A on the Games Workshop Warhammer Forum)

In the rules for removing rank bonus it states that "This bonus is lost if the unit is charged in the flank or rear by an enemy with a Unit Strength of 5 or more." This leads to the following question: Will an Undead unit that is currently less than Unit Strength 5 at the time it charges the enemy and is subsequently raised to Unit Strength 5+ remove the enemy's rank bonus at the start of the first round of close combat at which the Unit Strength 5+ status has been reached?

With a strict interpretation of the rule (and therefore the one that keeps it closest to the basic rules), the unit has not been "charged" by an enemy with Unit Strength 5 or more, and therefore has not been disrupted enough to lose its rank bonus. However, you will still get flank and rear bonuses as normal.

Source: Rulebook page 73 / Gav Thorpe - Warhammer Design Team

Have there been any articles written which provide additional guidance on how to move fleeing and pursuing units?

Source: Warhammer Annual 2002 pages 10-12

What happens when a unit making a pursuit move hits a unit which is already fleeing from another combat?

If a pursuing unit would move into a fleeing unit, the unit will make another flee move and will either get away or be wiped out if it can't outdistance its foe.

Source: Rulebook page 75 / Warhammer Annual 2002 page 16

If you break two enemy units, you can only pursue one of them. What if your pursuit move brings you into contact with the fleeing unit that you didn't pursue?

The pursuing unit will go around that unit if at all possible. This may involve an amount of "fudging" of both units (perhaps to make this happen, you could push the fleeing unit slightly to the side so that the pursuers can get past them, for example). If utterly impossible, as a last resort, halt the pursuers 1" away from the fleeing unit (remembering that they still catch and kill the other unit if they rolled higher than its flee roll, regardless of how far they actually move).

Source: Anthony Reynolds - Warhammer Design Team (Online Q&A on the Games Workshop Warhammer Forum)

Can a unit make an overrun move if it is charged and wipes out the chargers?

Yes, any unit that wipes out its enemy in the first round of combat may make an overrun move.

Source: July 2002 Q&A Update on the Warhammer Chronicles website

What happens when a unit making an overrun move hits a unit which is already fleeing?

If a unit performing an overrun would move into a fleeing unit, the unit will make another flee move and will either get away or be wiped out if it can't outdistance its foe.

Source: Rulebook page 75 / Warhammer Annual 2002 page 16