Source: Warhammer Fantasy: 6th Edition

Chariots - Frequently Asked Questions
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Are Chariots immune to poison?

Yes, as they have many parts that are wood or metal (i.e. unliving). Note that Undead Chariots are also immune to poison.

Source: Warhammer Chronicles 2004 page 117 / Anthony Reynolds - Warhammer Design Team

Is it alright to charge a Chariot in such a way that it is only touching a single model in an enemy unit? Basically, is there a rule against clipping with Chariots?

Strictly, there is no rule to stop such behaviour, and in some cases it is unavoidable or appropriate. However, deliberately turning a Chariot so when it charges it clips the enemy's unit is bad form, and to be frowned upon. See page 266 of the Warhammer rulebook for a fuller discussion on the horrid creature that is 'clipping'. View online.

Source: Warhammer Chronicles 2004 page 115

Strictly speaking and according to the rules for Chariots, impact hits are resolved before combat. So, can you add the +1 bonus to Armour save by using a hand weapon and shield against the impact hits from a Chariot?

Yes. It's still in the Close Combat phase, just before anything else happens (with the notable exception that the resolution of wounds caused by warpstone vapors from Skaven Clan Pestilens plague censers is resolved before impact hits).

Source: Warhammer Chronicles 2004 page 114 / Skaven Army book page 32

Do impact hits happen before "strikes first" magic weapons or abilities?

Yes.

Source: Gav Thorpe - Warhammer Design Team

When a friendly character in a Chariot engages in a challenge, how do we resolve it?

Regardless of the challenge situation, a character in a Chariot is considered to have stepped down from the Chariot for a challenge and therefore does not benefit from the Chariot's enhancement to his armour save. In addition, regardless of the challenge situation, the Chariot's attacks are not lost. If the enemy character engaged in the challenge is in a unit made up of multiple models, all the chariot attacks (impact hits, crew, and beasts) strike the enemy unit. The enemy character can only attack the friendly character per the rules for challenges, and the enemy unit can attack the friendly Chariot. If the enemy character is a single model the friendly Chariot can attack the enemy character as if the Chariot was in the challenge, with one exception: when the enemy character is riding a monster, impact hits are applied against the monster, not the rider. In this situation the enemy character (and his monster) can strike either the friendly character or the friendly Chariot. Also, remember that creatures pulling the Chariot can only attack enemy directly in front of them.

Source: Rulebook page 128

What exactly is meant by "creatures pulling the Chariot can only attack enemy directly in front of them"?

This means that creatures pulling the Chariot can only attack enemy models in their front zone. This includes enemy models in corner to corner contact in their front zone. The creatures may not attack enemy models in their flank (or rear) zones due to the restrictions imposed by harness and reins.

Source: Rulebook page 128 / Direwolf FAQ Council Interpretation

If a character is engaged in a challenge where he is considered to have stepped down from his Chariot, and his Chariot is destroyed during the combat, does the character still suffer the S5 hit?

No. In the opinion of the Direwolf FAQ Council the S5 hit only applies to situations where the character is considered to be in the chariot at the time the chariot is destroyed. As the character has lost his armour save bonus due to stepping down from the chariot and is considered to be fighting on foot at the time, applying the S5 hit for the character being thrown from the chariot does not appear appropriate in this circumstance.

Source: Rulebook page 127 / Direwolf FAQ Council Interpretation

In a situation where a Chariot begins a turn stuck in difficult terrain (e.g. from pursuit or overrun during the previous close combat phase, new woods from the Acorn of Ages, etc.) can the Chariot move (or charge), or is it now stuck for the remainder of the game?

Strictly by the rules, unless the Chariot is compelled by a psychology (e.g. frenzy, failed panic test, etc.) to move, then it is stuck for the remainder of the game. Page 127 of the Rulebook states "Chariots cannot voluntarily move over obstacles or difficult terrain...". Note however that it is the opinion of the Direwolf FAQ Council that this situation was not thought of during the writing of the text and the Council recommends that in this situation the owning player be allowed to move (or charge) out of the difficult terrain (provided the Chariot survives the additional D6 S6 hits it will immediately take for moving through difficult terrain again).

Source: Rulebook page 127 / Direwolf FAQ Council Interpretation

If a Chariot that is frenzied or otherwise compelled to charge an enemy unit in difficult terrain is destroyed from the D6 S6 hits, and the enemy unit is within 2" of the edge of the difficult terrain, can a surviving character use the 2" placement move for being thrown from the Chariot to complete the charge?

Yes, the rules state that you can place the character anywhere within 2" of the destroyed Chariot, and there was a legal charge declared against that enemy unit. The owning player could not place the character into combat with a unit within 2" that the charge was not declared against.

Source: Rulebook page 127 / Direwolf FAQ Council Interpretation