This spell can be cast on a friendly unit that is within 24", and which is not already engaged in close combat. The unit can immediately make a move of up to 8" in the same way as a normal move made in the Movement phase. The unit can charge an enemy within 8" if opportunity permits, and the same rules apply as for a normal charge made during the Movement phase. The enemy can only respond by holding their ground - the Unseen Lurker conceals the charger's intent until it is too late to respond in any other way.